Join Brian Bradley for an in-depth discussion in this video Making a clear glass material, part of V-Ray 3.0 for 3ds Max Essential Training.
- Given that glass is one of a handful…of material types that we come into contact with…probably on a daily basis, the likelihood…that we will need to recreate it in some way…on one of our projects is quite high.…And compared to older shaders such as 3ds Max's…standard material, the V-Ray material makes creating…a variety of realistic glass types a very simple process.…In this exercise, we're going to focus…on creating a basic glass shader…for our champagne glasses here,…one that could be used as a jumping off point…for something a little more complex.…
Let's open up the Material Editor then,…and as we did in the previous exercise,…create a new workspace tab, calling it "Glass",…to which we can then add a new V-Ray material,…calling it "Champagne Glasses".…We then want to select the glass geometries on our shelf,…and apply the new material to them.…Now bearing in mind that the V-Ray material…is an energy conserving material type,…and given the fact that the glass…is both reflective and refractive,…the diffuse coloration controls in the V-Ray material…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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