Making the belt loops


show more Making the belt loops provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Making the belt loops

All right, on to the belt loops. I am going to use some more extracts and Shell Modifiers here. There are also some fancy tricks that you can use to fix pivot points and rotations that get out of control. We'll be basing the belt loops off of the belt. Let's zoom in on it and select it. Let's turn on the Edged Faces so we can see what we are doing better. I am going to go into its editable poly and select Polygon mode, and let's just Ctrl+Select some of these polygons from top to bottom here on the belt.

I'll use Shift+Move to extract these polygons into a new object, but first I want to make sure that the movement is constrained to the surface normal. So let's go back down to Edit Geometry and set the Constraints to Normal. Okay, it's already there, so that's good. And let's just go into Move mode and hold down Shift while we move it. All right, so it's pulling a new object up off the belt. Let's clone to a new object, and we'll call it loop...

Making the belt loops
Video duration: 6m 35s 4h 31m Intermediate

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Making the belt loops provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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