Join Ryan Kittleson for an in-depth discussion in this video Making the belt loops, part of Modeling a Character in 3ds Max.
All right, on to the belt loops.…I am going to use some more extracts and Shell Modifiers here.…There are also some fancy tricks that you can use to fix pivot points and…rotations that get out of control.…We'll be basing the belt loops off of the belt.…Let's zoom in on it and select it.…Let's turn on the Edged Faces so we can see what we are doing better.…I am going to go into its editable poly and select Polygon mode, and let's just…Ctrl+Select some of these polygons from top to bottom here on the belt.…
I'll use Shift+Move to extract these polygons into a new object,…but first I want to make sure that the movement is constrained to the surface normal.…So let's go back down to Edit Geometry and set the Constraints to Normal. Okay,…it's already there, so that's good.…And let's just go into Move mode and hold down Shift while we move it.…All right, so it's pulling a new object up off the belt.…Let's clone to a new object, and we'll call it loop. Okay, that's set.…
Now to give it some thickness with Shell. I am going to get out of the belt's…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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