Join Steve Nelle for an in-depth discussion in this video Looking at the Autodesk Material Library , part of 3ds Max 2011 New Features.
Max 2011 has added a brand new addition to the off the shelf assets the software…offers for creating physically accurate materials.…It's called the Autodesk Material Library, and let me tell you, this thing is packed.…The Library consists of over 1200 pre- built ready-to-use skins that are not just…realistic, but can also be shared between 3ds Max and many of the other Autodesk…applications, including AutoCAD, Revit, and Inventor.…And to use them, the only thing you really need to do is to make sure your scene…has been set up to render with using either the mental ray or the new…Quicksilver rendering engines. That's right.…
The new Material Library is not available when rendering your scenes out using…the default Scanline Renderer.…To show you some of your options, I am going to be using a file named…Autodesk Material Library.…Now, the Library is accessible using either the Compact or Slate Material Editors.…I am going to start by showing you the way things look going through the Slate Editor.…
- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Skill Level Intermediate
3ds Max 2011 Essential Trainingwith Aaron F. Ross10h 4m Beginner
Textures and Materials in 3ds Maxwith Steve Nelle7h 44m Intermediate
1. Modeling Improvements
Using Caddies6m 29s
2. Texture and Material Enhancements
3. The CAT Character Animation System
4. Scene Management Enhancements
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