From the course: 3ds Max 2017 Essential Training

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Lofting with the Sweep modifier

Lofting with the Sweep modifier - 3ds Max Tutorial

From the course: 3ds Max 2017 Essential Training

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Lofting with the Sweep modifier

- [Voiceover] The last spline modeling technique I'm gonna share with you is the sweep modifier. And it is a method for converting a line or editable spline into 3D geometry, to create tubular structures. It's better, in some cases, than simply making the line renderable, because we can have a custom profile to the sweep. For example, we can have chamfered edges and so on. Or we can have interesting shapes to the extruded or swept surface. A perfect application of the sweep modifier is the staircase handrail, here. I've constructed a line object. Let's take a look at that. Select it, get in close, and go into segment mode, and I've created some straight line segments, here. And they're not even really joined. That's not important. Like, this segment here isn't really connected to the other segments. It's just there, kind of, touching the other segment. I can show you what I'm talking about if I move this over. There's no vertex here, all right? So, I'll undo that. So, it doesn't need…

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