Join Brian Bradley for an in-depth discussion in this video Lock/Bond, part of Up and Running with Particle Flow in 3ds Max.
Although there are a number of methods we could use in…particle flow to stick particles to the surface of piece of geometry,…few of them offer the range of effect options that become…available as we see when making use of the lock bond test.…In our start scene here, we are actually making use of one of…the available options for creating this…effect on our somewhat unusual cat-rig setup.…If I just scrub the timeline,…you can see that we have some basic…animation applied to the right arm of our rig,…whereby our character tries to shake off the bright…green particle spheres that are clinging to it's hand.…
The particles are being placed in that position, if I just hit…the six key to pull up particle view, by a position object operator…that is, as you can see in the Emitter Objects List, using the…digits and palm of the cat-rig as particle emitters with the Lock-On Emitter…option, keeping the particles stuck to the geometry.…Now in many instances this kind of setup will…be all ever want or need for our particular shot.…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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