In this video, George shows how to create lines and splines within 3ds Max. He shows how to create basic shapes, and then how to refine those shapes by clicking and dragging as they are created. He discusses the differences between linear and Bezier splines as well as how to create each one.
- [Instructor] Another way to create objects in 3ds Max is…to use Curves.…Now Curves are basically Bezier type curves…but there are a number of different ways to work with them.…So let's go ahead and start off by just drawing…and doing some simple edits on Curve.…I'm going to go into my front Viewport here…and in the Create panel we're going to go over to Shapes.…Now there are a number of different ways to draw Shapes…or Splines as they're known in 3ds Max.…
We can draw them freehand using the Line tool…or we have a number of preset shapes that we can use…such as Rectangles, Circles, Ellipses, and so on.…Now we're going to work with just the Line tool.…Now when I do that it brings up this creation cursor here…and all I have to do is left click to lay down a vertices.…Now the first vertices I lay down is important for modeling…so it's a good idea…to place your first vertex in the proper place.…
Now I'm going to place this at the origin…and notice how as I pull this out it allows me…to draw a line.…Now if I hold down the Shift key it will lock that line…
This course isn't designed to teach you the basics, but to help you refresh your 3ds Max skills and prepare for the exam topics. Once you're finished with the course, you can feel confident taking the 3ds Max Certified Professional exam.
- What is 3ds Max certification?
- Importing data
- Using scenes
- Configuring viewports
- Transforming, duplicating, and cloning objects
- Polygonal modeling
- Editing splines
- Setting up cameras and lighting
- Working with materials
- Rendering scenes
- Animating models
- Rigging characters
Skill Level Intermediate
Q: This course was updated on 11/01/2017. What changed?
A: The following topics were updated: working with camera settings and FOV, understanding standard light types, using the Slate Material Editor, understanding standard materials, understanding Arnold materials, and assigning 3ds Max renderers.
1. Certification Basics
Using the Certiport website1m 27s
2. Fundamental 3ds Max Skills
3. Modeling Tools in 3ds Max
4. Cameras and Lighting
5. Materials and Shading
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.