Learn how to apply an image to the scene environment.
- [Instructor] For testing materials … we actually really need to have some kind of lighting … in our scene. … So that we don't have to fuss … with setting up a whole bunch of lights in our scene, … we can just drop in an environment map … to provide illumination and reflections. … To do that, … we'll go into the rendering menu … and choose environment. … Within this window, … we can set a flat color for the background … or we can set an environment map. … This can show up in renderings … or in the viewport, optionally. … Click on the big button labeled none. … A new window pops up, … called the material map browser. … These are all different shading maps that we can apply. … We want to use a Bitmap that's already on disc. … Select Bitmap and click okay. … Then, we get the select Bitmap image file dialog … and we're taken to our current projects … scene assets folder and a sub-folder labeled images. … Within there, I've got an image. … It's called sky HIFI sun … and a whole bunch of stuff after that …
AuthorAaron F. Ross
- Application workspace and preferences
- Navigating in viewports
- Modeling with primitives and modifiers
- Editable Poly modeling tools
- Lighting with photometrics and daylight
- Shading surfaces with materials
- Mapping textures
- Scene organization with Layers and Groups
- Linking objects in hierarchies
- Creating keyframes
- Editing animation function curves
- Rendering an image sequence
Skill Level Beginner
3ds Max 2020 Essential Trainingwith Aaron F. Ross10h 55m Beginner
3ds Max 2019: Advanced Lightingwith Aaron F. Ross3h 36m Advanced
3ds Max 2019: Advanced Materialswith Aaron F. Ross2h 37m Advanced
Using the exercise files1m 35s
1. First Steps
3. Shading and Materials
5. Layout and Animation
Next steps1m 17s
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