From the course: Learning 3ds Max 2021
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Lighting a scene with an environment map - 3ds Max Tutorial
From the course: Learning 3ds Max 2021
Lighting a scene with an environment map
- [Instructor] For testing materials on objects, also known as look development. We actually need to have some kind of scene lighting, so that we don't have to fuss with setting up a whole bunch of lights. We can just drop in an Environment Map to provide illumination and reflections. To do that, we'll go into the rendering menu and choose environment. In the environment and effects window, in the common parameters rollout, we can set a flat color for the background or we can assign an Environment Map. Although this section is labeled background, that is not the whole story. The background not only shows up as a backdrop in renderings, but it also illuminates the scene. By assigning a high dynamic range panorama to the Environment Map slot, we can instantly create realistic lighting. Click on the big button labeled none, a new window opens up called the Material Map Browser. These are all the different types of maps or…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
-
(Locked)
Smoothing polygon edges5m 35s
-
(Locked)
Choosing a renderer6m 53s
-
(Locked)
Rendering in the viewport with ActiveShade4m 43s
-
(Locked)
Lighting a scene with an environment map7m 14s
-
Exploring the Slate Material Editor4m 55s
-
(Locked)
Editing a physical material4m 10s
-
(Locked)
Managing scene materials3m 37s
-
(Locked)
Mapping a material parameter5m 50s
-
(Locked)
Applying an OSL map and UVW coordinates6m 35s
-
(Locked)
-
-
-
-