From the course: 3ds Max: Rendering Interiors
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Lighting a custom specular pass for sparkle - 3ds Max Tutorial
From the course: 3ds Max: Rendering Interiors
Lighting a custom specular pass for sparkle
Interior scenes often have a sparkle on their own, where we're using materials that really have a little extra luster to them. What we can do is create a custom specular pass and this allows us to screen over or overlay a sparkle on to our beauty pass and really bring out the luster in our materials. I'm going to make a custom specular pass for this tile wall on the left side, muting out my other objects and materials. And just putting a shine on that tile. I'll start out by creating a new material in my material editor. Pressing M to pull up the slate material editor. And making a new mental ray material. Under Mental Ray in the material section, I'll drag over a Mental Ray shader and then into that I'm going to put a falloff. Really, we could use anything that would generate a solid color. Be it checkers, a falloff, a gradient or whatever you'd like. I'll pull in a falloff, pipe it into the surface shader, double-click on the falloff and copy the front black color to the side. Now…
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Contents
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Creating an ambient-occlusion override material5m 19s
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Creating an ambient-occlusion rendering pass with custom materials7m 22s
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Lighting a custom specular pass for sparkle6m 16s
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Setting up custom masks for compositing flexibility5m 50s
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Fine-tuning Final Gather and lighting3m 36s
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Caching Final Gather and rendering the image passes5m 44s
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