In this video, George shows how to use HDRI images as lights sources in a KeyShot scene. He takes images from the library and adjusts them so that the lighting matches the scene.
- [Instructor] Now that we have our materials in place,…let's go ahead and add some light to the scene,…and get ready for final rendering.…Now, lighting in KeyShot is mostly done…through image-based lighting, so your…environment is actually also your light.…So, let's go over to the Environments tab,…and that's really where we'll find our lighting models.…Now under this, we have a number of ones,…we have Interior, Outdoor, Studio, as well as Sun & Sky.…
Let's go ahead and just take a look…at some of the interiors here.…As you can see, we have a number of ones that are provided,…so for example, if I double-click on Stairwell,…you can see that, or if I double-click on…Apartment, you can also see that.…And notice how the light changes.…Now if we go over to Outdoor, you can see…we have a number of ones here,…if we go over to Outdoor you can see…we also have a number of environments,…I'm going to double-click on Iceland here,…and as you can see, it now puts it outside.…
Now with any of these environments,…we can adjust them over here in the project window,…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects