In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects
Skill Level Beginner
- [George] Hi, I'm George Maestri and today, we're going to take a look at KeyShot, which is a 3D renderer that plugs into a lot of different CAD and 3D packages. Now, KeyShot is an interactive renderer and it's very easy to use. So we're going to start off by taking a look at the KeyShot interface and some of the basics and then we're going to move onto creating a simple render, so that way, you can get used to the workflow. After that, we're going to dive a little bit deeper and dig into materials and then we're going to move onto lighting and rendering.
Finally, we're going to top off the course with a little bit of animation in KeyShot. So, let's go ahead and get started with KeyShot.
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1. The KeyShot Interface
2. Create a Simple Render
3. Work with Materials
4. Lighting and Rendering
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