From the course: 3ds Max: Game Prop Creation
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Laying out the overall form and planning for modular textures and models
From the course: 3ds Max: Game Prop Creation
Laying out the overall form and planning for modular textures and models
In this video, we'll start to build our shipping container. As part of that it's important to look at the reference first. We can see that the shipping containers are, well, as alike as we can mass produce them. We can also see that they vary in color and maybe just a little bit in surface detail, but essentially they're a modular construction. They come in standard sizes; 8 feet wide, 9 feet tall, and 20, 40 or 53 feet long. There are some variations with tanks and so forth, but really what we're concerned about here are just making the boxy ones. If we plan for a modular construction it will let us make one model and share textures around. As we can see in this image, although the containers are alike in construction, they vary in color. We have some kind of a logo on the side often from the company that owns it, and other markings at a non-door end and also on the door side. The other important thing when you're planning this out, in terms of unwrapping the container and building…
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Contents
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Overview of modeling a large prop52s
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Laying out the overall form and planning for modular textures and models4m 49s
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Adding the framing components4m 56s
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Adding the side panels2m 33s
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Unwrapping the sides2m 10s
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Unwrapping one corner box2m 25s
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Unwrapping one of each frame member2m 48s
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Laying out the UV coordinates5m 35s
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