Join Aaron F. Ross for an in-depth discussion in this video Layering specularity and reflections, part of Creating Product Shots in 3ds Max.
…With all of our render elements, or passes, rendered…we're now ready to sandwich them together in After Effects.…We've got a new untitled project.…The first thing we'll need to do is set up our color settings.…Go to File > Project Settings and the color settings, we want the bit depth to…be 32 bits, working space to be ProPhoto RGB, and linearized working space enabled.…Go ahead and click OK, and then we can import all of our footage.…Go to the project window and right click and choose Import > File.…
And we want to go into our exercise files >…renderoutput > studio_lighting_passes that we've rendered out of 3DS Max.…We can Shift-select all of these and import them all at once.…Now those have all been imported, and we…can go ahead and start sandwiching these layers.…The first thing we want to do is combine the reflections and the specular.…And you can see we've got separate reflections and specular documents here.…We can select one, let's select specular and create a new composition from that.…Right click, New Comp from Selection.…
AuthorAaron F. Ross
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
- Importing solid models as 3ds Max body objects
- Working with the scene layout, hierarchy, and display layers
- Building Arch & Design materials
- Creating area and photometric lights
- Setting exposure control
- Optimizing indirect illumination with Final Gather
- Image-based lighting with high dynamic range files
- Lighting with self-illuminated geometry
- Rendering to high dynamic range
- Saving render passes with Render Elements
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
1. Laying Out the Scene
2. Studio Lighting
Controlling Final Gather3m 57s
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Compositing
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