Learn how to apply OSL maps in shading networks in 3ds Max.
is a new category of texture maps…driven by a scripting language.…OSL stands for Open Shading Language,…which was developed at Sony Pictures Imageworks…for the Arnold renderer.…It's also supported by other renderers, such as Cycles,…and to some extent, by the 3ds Max Scanline…and Quicksilver renderers.…
for procedural texture maps.…Currently only texture maps are supported in 3ds Max,…full-blown OSL materials don't exist yet.…We have to plug our texture into a material node…in order to apply it onto an object.…Another way of saying that OSL materials don't exist…is that 3ds Max does not yet support OSL closures.…A closure is the final local definition of the shader.…
Closure marks the boundary…between the shader output information…and what the renderer does with that information.…As the OSL technical standard evolves…hopefully we will see closures in 3ds Max,…which will lead to even more creative possibilities.…But for now let's just acquaint ourselves with the OSL maps…and learn how to view, edit, and save scripts.…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
3ds Max 2019 Essential Trainingwith Aaron F. Ross10h 39m Intermediate
New This Week
3ds Max: Tips and Tricks
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.