Learn how to affect shading parameters with diffuse lighting in the scene.
- [Instructor] In last week's movie, … we saw how to apply the halftone dots map … for this cool non-photorealistic rendering affect, … which resembles halftone printing. … If this were an actual halftone print, … then the size of the dots would be controlled … by the brightness of the color at that location. … And that would include the lighting … in whatever photograph or drawing … that was driving that halftone pattern. … However, currently that's not the case. … The lighting in the scene … is not affecting the size of the dots. … And traditionally, in 3DS Max, … there was no way to incorporate scene lighting … into a shading network. … But now with the introduction of Arnold, … we finally do have that ability. … We can use the diffused lighting in the scene … to control the size of the dots on the character … and on the backdrop. … So let's open up the Material Editor, … and we've got two materials here currently, … we've got the character and the wall. … And in both cases, the base color is being driven …
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
3ds Max 2019 Essential Trainingwith Aaron F. Ross10h 39m Intermediate
New This Week
3ds Max: Tips and Tricks
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