Join Brian Bradley for an in-depth discussion in this video Improving your substance results, part of 3ds Max: Substance to V-Ray.
- [Instructor] Having sorted out the diffuse color…for our wall material, we were left in the previous exercise…with the conclusion that our texture…was looking a little bit flat and a little bit lifeless.…So probably the thing we will want to try here…is to make use of the height output…that we also have available on our substance node.…Which we can, of course, happily pipe…into the displacement port on our V-Ray material.…Before we do that, however,…something that is probably worth considering here…is the fact that we aren't currently making use…of a V-Ray normal map in our bump map connection.…
Which, generally speaking, is something…that we will want to do when rendering…with normal maps in V-Ray.…As a quick test then, from inside the Material Editor,…let's grab a V-Ray normal map…from the V-Ray section of the Map Browser…and drop that onto our Normal Map connection.…Making certain that it connects to…the normal input, of course.…After which, we can select the material…and hit the Layout Children button…so as to keep things looking nice and tidy.…
- What are substances and why should we use them?
- Choosing your substance workflow mode
- Using Bitmap2Material inside 3ds Max
- Loading the Bitmap2Material node into 3ds Max
- Building your material
- Working with substances from Substance Designer
- Working with maps from Substance Designer
- Exporting the map types
- Exporting maps from Substance Painter
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
3ds Max: Advanced Lighting (2017)with Aaron F. Ross2h 52m Advanced
1. Overview of Substance Based Tools
The substance toolset4m 9s
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from Substance Designer
4. Working with Maps from Substance Designer
5. Exporting Maps from Substance Painter
What's next?1m 33s
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