Learn how to export, import, and reference 3D models.
- [Instructor] To leverage the strengths of…different applications it's common to model in…one program and render in another.…If the two apps are from the same developer…then the file formats are usually compatible,…and the transfer can be a…relatively seamless process.…In industry jargon,…we'd say that the production pipeline has a…high degree of interoperability.…However it's very common,…especially in the CAD world,…that designs are modeled and rendered…in programs from different developers and…compatibility becomes a potential issue.…
Most rendering packages support common…3D file formats such as…IGES, STEP, STL, PLY, and OBJ.…These non-proprietary formats can come…in handy when there's no direct…compatibility between apps.…Depending on the format and the capabilities of…the applications themselves,…information might be lost in translation.…Materials and textures might be…altered or removed.…Smooth curves might be simplified…into segmented curves,…or even straight lines.…
Curved surfaces might be tessellated…into flat polygon faces.…
Author
Released
4/23/2018- Choosing a visualization app
- Managing assets
- Shading with materials and textures
- Daylighting, practical lighting, and studio lighting
- Lightbox and macro photography
- Vehicles and large-scale objects
- Architecture and interior design
- Technical illustrations
- Rendering passes and light groups
- Rendering for print, prepress, and broadcast
- Animating turntables and orbits
- Rigging and animating a walkthrough
Skill Level Beginner
Duration
Views
Related Courses
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3ds Max 2017: Advanced Materials
with Aaron F. Ross2h 34m Intermediate -
3ds Max 2018 Essential Training
with Aaron F. Ross10h 10m Beginner
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Introduction
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Welcome1m 1s
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Course prerequisites1m 7s
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1. Preparation and Layout
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Choosing a visualization app4m 58s
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Project asset management2m 9s
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Importing and referencing2m 27s
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2. Lighting and Shading
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Adding detail with textures2m 55s
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Daylighting2m 42s
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Practical lighting2m 30s
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Studio lighting3m 4s
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Global illumination3m 49s
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3. Photography
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Exposure and tone mapping2m 54s
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Lightbox photography1m 54s
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4. Rendering and Image Manipulation
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Compositing render passes2m 29s
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Rendering light groups2m 4s
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5. Animation
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Turntables and camera orbits3m 13s
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Controlling camera rotations4m 20s
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Rigging a walkthrough camera1m 43s
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Rendering an animation3m 56s
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Conclusion
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Next steps48s
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Video: Importing and referencing