Importing into Unity and recognizing limitations


show more Importing into Unity and recognizing limitations provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Importing into Unity and recognizing limitations

As part of our process of importing into our game engine we need to consider what will and won't come across. Materials as an example are barely there when they come in, allowing some customization in the game engine for better gameplay and a better look with a graphics engine supported. In 3ds Max if you have noticed I haven't done much with materials. As an example pressing M for the Material Editor shows us basic Standard materials with Blinn Shaders. I haven't adjusted the Specular Level or Glossiness. Really, all I have done for these roads is put the diffuse texture in.

The reason for this is that Unity is going to bring this in as a basic diffuse material. It has its own definitions for materials and shaders and where the maps go. I am using 3ds Max and the materials here really to place the maps, figuring I am going to tune the look, the shine, and other things in the game. I'll bring this file into Unity and show how it comes across. I will right-click in the Pro...

Importing into Unity and recognizing limitations
Video duration: 4m 12s 5h 54m Intermediate

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Importing into Unity and recognizing limitations provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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