Join Aaron F. Ross for an in-depth discussion in this video Importing a 3D scene, part of Learning RealFlow.
- Chapter 2 of this course is about…standard particles in RealFlow.…And standard particles are best…used for small-scale simulations.…What we'll do in this particular example…is a sink with running water.…Particles would not work that well, for example,…if you wanted to create an open body of water.…You would want to use RealWave for that.…Or if you had a very large-scale simulation, like a river,…you would want to use Hybrido for that.…In this case, with a small-scale simulation of a sink,…the standard particles are the best option.…
The first thing I'd like to do is import some geometry…that I've created in an external 3D program.…In this case, Maya.…I've built the geometry at 1/100th scale in Maya.…In other words it's been built as if a Maya unit is a meter,…when in fact a Maya unit is a centimeter.…And I have to do that in order to make sure that…the objects get imported at the correct scale in RealFlow.…The other option, of course, is…to set the RealFlow preferences,…or the RealFlow scene scale, to correspond to Maya.…
AuthorAaron F. Ross
You'll learn how to create small-scale effects with standard particles, create free-flowing water effects with the Hybrido solver, and simulate open bodies of water such as oceans and ponds with RealWave. Author Aaron F. Ross also shows how to control interactions between objects and fluids with Caronte, the rigid- and soft-body physics engine included with RealFlow.
- Understanding the RealFlow pipeline
- Importing scenes from other 3D programs
- Emitting standard particles
- Caching data
- Simulating a Hybrido fluid
- Creating a Caronte rigid body
- Converting particles and fluids to mesh
- Exporting scenes
- Rendering with mental ray
Skill Level Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
Creating Product Shots in 3ds Maxwith Aaron F. Ross3h 25m Intermediate
1. Getting Familiar with RealFlow
2. Particle Simulation
3. Hybrido Simulation
4. RealWave with Caronte Rigid-Body Simulation
5. Interoperability with 3D Applications
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