In this video, George shows how to bring 3D models into KeyShot. He shows how to organize the files within a third party 3D application to make import into KeyShot easy.
- [Instructor] Now let's do a quick overview…of the KeyShot rendering process…by creating a simple render.…Now, we're going to do this on a sports bottle,…which is a fairly simple model.…And actually, I have that model here, in Maya.…So actually I have a file in the chapter two folder…called SportsBottle.ma…if you want to see it in Maya.…Now the reason I'm doing this…is just to show you the model…before I import it into KeyShot.…Now this model has only four objects.…
It has the bottle itself,…has the fluid within the bottle,…has a label for the bottle…as well as the cap.…Now each one of those has a unique material,…and for example, this cap…has material called Cap_Mat for material.…And I've made these different colors,…just so you can kind of see them…as they come into KeyShot.…Now I've already exported this…as an fbx file, so we can import it into KeyShot.…So all we have to do, is do Import,…and then in the chapter two folder,…we're going to go into SportsBottle.fbx.…
And I'm going to go ahead and open that up.…Now when we import, we actually can…
In this course, George Maestri helps you get started with KeyShot. George starts off by taking a look at the Keyshot interface and going over some of the basics. Next, he helps you get used to the workflow by showing how to create a simple render. He also digs into working with materials and lighting. To wrap up the course, George goes over how to animate with KeyShot.
- Navigating the KeyShot interface
- Configuring performance settings
- Managing the objects in a scene
- Importing assets into KeyShot
- Assigning and modifying materials
- Setting up the final render
- Creating materials
- Working with transparency and refractions
- Using objects as lights
- Creating a turntable animation
- Animating parts of objects