From the course: V-Ray 3.0 for 3ds Max Essential Training

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Image sampling explained

Image sampling explained

From the course: V-Ray 3.0 for 3ds Max Essential Training

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Image sampling explained

- When working with a raytrace render engine such as V-Ray, having a basic understanding of certain core fundamentals of the technology will most certainly benefit the work that we do with it. Indeed, the final four videos in this chapter have all been designed to help us grasp a few critical rendering concepts as they apply to the V-Ray engine. In this video specifically we will be taking a look at Image Sampling before moving on and examining V-Ray subdivision, or subdiv, and color mapping controls in later videos. The question we should perhaps start with then is what exactly do we mean when we talk about Image Sampling? Well, when looking at the Image Sampling process we are in fact looking at the most basic element of Raytrace Rendering itself, which is the process of creating or construction a 2D image out of information that has been collected from a 3D scene or environment. Now in order to collect all of the relevant information required, such as the shape of geometric…

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