- [Instructor] In the last few episodes…of this weekly series, we've built up this cool effect…of a spark gap transformer, or Jacob's Ladder.…We've got an automated animation that cycles…and produces slightly different results each time.…All that remains now is to make that spark…actually emit light into the scene, and as you may know,…there are a couple of ways of doing this.…One is to use emission on a material shader,…but that's not actually the best way.…It's usually pretty grainy, and we have an option instead…to use an Arnold light in Mesh Light mode.…
So that's what we will explore today.…I'll stop the animation and rewind back to frame one,…and I want to hide these control objects…and reveal the room.…So let's go into the Layer Explorer,…and just hide the Dummy Helpers layer,…open up the default layer,…and enable visibility for the room.…We can close the Layer Explorer.…This scene already has a single Arnold light,…and exposure control is already set up.…
We can detour into that really quickly.…Go to the Rendering menu to Exposure Control,…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
3ds Max: Tips and Tricks
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