- [Instructor] In the last few episodes…of this weekly series, we've built up this cool effect…of a spark gap transformer, or Jacob's Ladder.…We've got an automated animation that cycles…and produces slightly different results each time.…All that remains now is to make that spark…actually emit light into the scene, and as you may know,…there are a couple of ways of doing this.…One is to use emission on a material shader,…but that's not actually the best way.…It's usually pretty grainy, and we have an option instead…to use an Arnold light in Mesh Light mode.…
So that's what we will explore today.…I'll stop the animation and rewind back to frame one,…and I want to hide these control objects…and reveal the room.…So let's go into the Layer Explorer,…and just hide the Dummy Helpers layer,…open up the default layer,…and enable visibility for the room.…We can close the Layer Explorer.…This scene already has a single Arnold light,…and exposure control is already set up.…
We can detour into that really quickly.…Go to the Rendering menu to Exposure Control,…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max: Advanced Lighting (2017)with Aaron F. Ross2h 52m Advanced
3ds Max: Advanced Materials (2017)with Aaron F. Ross2h 34m Intermediate
3ds Max 2018 Essential Trainingwith Aaron F. Ross10h 10m Beginner
New This Week
3ds Max: Tips and Tricks
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.