In this nighttime scene, the light from a floor lamp creates a larger portion of the overall lighting in the scene. Learn how to use materials to create a realistic light fixture.
- [Instructor] Now let's move on to our floor lamp here, … but before we do that, let's just take a look … at where our render is. … We have our environmental, … as well as our fireplace lighting, … and so let's go ahead and add in that floor lamp … as one of the main lights in the room. … Now I'm going to go out to a perspective viewport here. … Let's just take a look at this light. … Now this particular light has a lamp shade … as well as these two discs on the top and bottom, … and those will be where a lot of the illumination … will come from. … Now we can simulate light coming from these discs … in a number of ways. … We can turn them into a mesh light. … We can position a V-Ray light so that it casts light … from that area, or we can use the material as the light. … Let's go ahead and do the last one of those, … and use the material as a light. … Now we go into my Compact Material Editor … and pick an empty slot. … Now let's just go ahead and eyedropper … over one of those disks. …
- Using exposure compensation
- Using photometric lighting
- Adding sunlight
- Adjusting auxiliary lights
- Balancing lights
- Daytime rendering
- Compositing in Photoshop
- Nighttime lighting
- Night rendering and compositing
- Adding reflections and final touches
Skill Level Intermediate
V-Ray Next for 3ds Max Essential Trainingwith Brian Bradley6h 13m Intermediate
3ds Max: Substance to V-Ray Workflowswith Brian Bradley1h 35m Intermediate
1. Setting Up the Scene
2. Lighting for Daytime
3. Daytime Rendering and Compositing
4. Lighting for Night
5. Night Rendering and Compositing
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