Identifying shadow details as generated or painted


show more Identifying shadow details as generated or painted provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max show less
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Identifying shadow details as generated or painted

In many buildings, we can actually paint the shadows right into the texture. In some of them what we actually need to do is model a high resolution model in 3ds Max and render To texture with those shadows on possibly complex curves' ornate detail. And use that detail on a lower res model. This building, this modern one in the foreground here, is an example of where we can paint shadows. The detail right here on the windows and also the shading on this bevel is a great place to paint detail in. It's very easy.

And this building, which I've marked out with both texture lines in blue and mesh lines in green, this building has ornate detail up here in the cornice. While we could possibly paint it, this is much easier to model, replicate, and render in 3ds Max in high res for use as a texture with complete lighting. What we want to do as part of our planning is mark out areas like this in another easy-to-recognize color. I'll go on a new layer and I am going to use purple with...

Identifying shadow details as generated or painted
Video duration: 2m 50s 5h 54m Intermediate

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Identifying shadow details as generated or painted provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Creating Urban Game Environments in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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