Although technically speaking not a part of the particle flow…tool set as such, deflector space swaps in 3DS Max will…nevertheless play an integral role in the creation of many…of the particle effects that we will build inside the application.…This is because, by default, particles in 3DS Max, as well…as in other 3D applications, have no awareness of geometric objects found…in a scene.…Meaning that even though we may be generating…what appears to be a solid object or objects…from our particle system, there will still be no…natural collisions or interactions between particles and scene elements.…
Particles will simply pass straight through geometry…already found in the scene, and of…course geometry already found in the scene…will also pass straight through our particles.…The only exception of…course being when we work with a Phys X enabled mParticle setup.…The function of Max's deflector tool set is very simple and…can easily be discerned by the name that they have been given.…Their role is to give particles inside a…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
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