Bouncing balls and floursacks were the first assignments given to the pioneer animators. We will go over the modern computer graphics equivalent: a bouncing ball rig and a floursack rig for both May and Blender. Plus we'll introduce a custom Maya shelf and go over popular Blender tools to prepare you.
- [Instructor] If you have exercise files for this course, you can download them to your desktop, as I've done here. If you're going to be using Maya, you're going to want to copy the scripts folder that I have provided by: going to your user library, going to preferences, autodesk, Maya 2016. And then, dragging in the scripts folder into here. Next, you're going to want to open Maya. You're going to want to install the Lynda Maya Shelf. To do so, go up to the little gear icon, and go to load shelf.
Go to your exercise files. Click on Maya Tools 2016, prefs, shelves, and go to shelf_Lynda. Awesome. If, you're using Windows or Linux, I recommend you go to the Autodesk Knowledge Network. And search for, how to install scripts on your home systems. For Linux, it's under the home directories/maya. And on Windows, it's under your Users\<username>\Documents\maya folder.
Finally, I've included a couple of characters for you. Arthur, for Blender. A couple of different Balls to use. And, a Floursack for Blender. And, a Floursack for Maya, made by Joe Daniels. If you're viewing this course on a mobile device, a set top device, or your membership doesn't provide access to the exercise files, that's okay. You can still follow along by watching how I use them.
Animation has evolved tremendously in the last century, but some principles always stay the same. This foundation will serve you for a lifelong career.
- A history of character animation
- Squash and stretch
- Pose-to-pose animation
- Secondary action