Join Brian Bradley for an in-depth discussion in this video How to use the adaptive engine, part of V-Ray 3.0 for 3ds Max Essential Training.
- In contrast to the Fixed-Rate engine,…the Adaptive system, as the name suggests,…does indeed add adaptivity to the image sampling process.…Meaning that, based on a number…of user-specified input parameters,…the engine can and will make some very deliberate choices…about where and how it decides to use the number of samples…that have been made available to it.…In the Render Setup dialogue then…let's come in to the V-Ray tab,…and in the image sampler rollout,…switch from Fixed to the Adaptive engine.…
Noting straight away of course…that our Fixed image sampler rollout…now becomes the Adaptive image sampler rollout.…This of course being where we can access…all the control parameters for the Adaptive engine.…The options used here to determine the number…of samples available for use in this system…are these Min and Max values.…Now right out of the gate here,…we do need to sound a quick note of warning…in that we never really want to be setting…the same numeric value in the Min and Max fields.…Doing so would kill adaptivity in the system,…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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