Join Brian Bradley for an in-depth discussion in this video How tests work, part of Up and Running with Particle Flow in 3ds Max.
Whilst operators and events are the solid blocks, if you…like, from which our particle effects will be built, it is…a special kind of operator called a test that will add…intelligence and direction to the particles once they're inside the system.…In many ways, tests can be thought of as the…decision making path of the particle flows that we are building.…Essentially all tests and particle flow are…designed, with only two exceptions, to be…straight forward yes no, true or false operators.…
In fact, if you have programming experience, they…can be thought of as the Particle Flow…equivalent of the If and Else statements used…to give conditional instructions inside a body of code.…The way tests work is to apply a set of conditions to particles…in a given event so as to determine whether or not any of…those particles should be passed over to a new event in…order to have their look or behavior modified in some way.…When a particle tests true, it gets passed on.…If it doesn't, then it will typically remain inactive inside it's…
- Deconstructing a flow
- Making use of events
- Creating a standard flow
- Reusing effects
- Adjusting the Birth, Speed, Shape, and other operators
- Making tests that create events
- Creating rainfall
- Setting up a Splash system
Skill Level Beginner
3ds Max 2013 Essential Trainingwith Aaron F. Ross7h 9m Beginner
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
1. Overview of the Particle Flow System
2. Adding and Building Flows
3. Putting Operators to Work
4. Tests That Create Events
5. Creating Rain, Drip, and Splash Systems
What's next?2m 1s
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