Join Brian Bradley for an in-depth discussion in this video How irradiance mapping works, part of V-Ray 3.0 for 3ds Max Essential Training.
- Irradiance mapping is probably the most…widely used of V-Ray's primary bounce…GI engines, simply because it is…effective, flexible and, at the basic level,…pretty easy to use.…In this particular video,…given that understanding the basic…principles behind how a technology works…can often times go a long way toward helping us make…good production choices, we want to quickly run…through the basics of how irradiance mapping…as a technology works.…A couple of things that we need to know…right from the start are that,…firstly, irradiance mapping is a view-dependent…global illumination technique.…
This means that the GI solution…is calculated only from the rendering…camera's point of view.…If we move that camera once the…irradiance map has been computed,…the GI solution will most probably need to be recalculated.…This is why by default, V-Ray's irradiance mapping system…is set to completely recalculate each and every time…we take a new render.…We do, of course, have options available…for working with moving objects…and moving cameras in a scene.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.