Join Brian Bradley for an in-depth discussion in this video HDRI environments, part of 3ds Max: Substance to V-Ray.
- [Instructor] In current rendering workflows, the use of high-dynamic-range images for both environment lighting and scene reflections has become pretty much ubiquitous across all areas of the 3D industry. In the scene files for this course then, we have made use of a high-dynamic-range image that was downloaded from the excellent hdri-hub.com website. This site has a number of free samples available that have been released under the Creative Commons Attribution 3.0 unported license. This allows for both commercial and non-commercial use of provided assets, as well as the ability to re-distribute them; and so we have included the one used here in the exercise files download.
I would also encourage you to go and take a look at not only the excellent HDRI collections found on the site, but also with the other asset types that are available for purchase.
- What are substances and why should we use them?
- Choosing your substance workflow mode
- Using Bitmap2Material inside 3ds Max
- Loading the Bitmap2Material node into 3ds Max
- Building your material
- Working with substances from Substance Designer
- Working with maps from Substance Designer
- Exporting the map types
- Exporting maps from Substance Painter
Skill Level Intermediate
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
3ds Max: Advanced Lighting (2017)with Aaron F. Ross2h 52m Advanced
1. Overview of Substance Based Tools
The substance toolset4m 9s
2. Using Bitmap2Material inside 3ds Max
3. Working with Substances from Substance Designer
4. Working with Maps from Substance Designer
5. Exporting Maps from Substance Painter
What's next?1m 33s
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