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Gray boxing your modular environment

Gray boxing your modular environment: Creating a Environment Kit Design for Games
Gray boxing your modular environment: Creating a Environment Kit Design for Games

when planning large, complex modular environments, it is best to plan the scene or space out with a "grey boxed" version first. These simplified objects will point out any issues such as specialized modular assets needed to fill in spaces or whether your doors and hallways are wide enough to accommodate player movement. Best to find out about these issues before you start modeling highly detailed final versions of your modular environmental meshes.

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Skill Level Appropriate for all
2h 38m
Duration
33,172
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Skills covered in this course
3D + Animation Materials Modeling Textures 3ds Max

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