Join Aaron F. Ross for an in-depth discussion in this video Projecting a photo to proxy geometry with Camera Map, part of 3ds Max: Tips, Tricks and Techniques.
we saw how to use the camera map world-space modifier…to project UVs onto a surface.…And in that situation we used the modifier in order…to give us the ability to move the terrain around anywhere…in the scene and still maintain…the same mapping relative to the world.…And that gave us a lot of freedom to setup the level…of detail so that it's concentrated within the frame.…And that is to magically turn a 2D image…into a 3D volume, that we can then move around.…
And in this case we'll use it to generate…another eye view for a stereoscopic 3D image.…That's a simple case application for this technique if…you extended that you could actually make it possible to,…in a limited extent fly around…that 2D image that you've magically made into 3D.…So it all starts from a 2D image and let's go ahead…and load that up in the material editor.…
Go to material editor and we want a material…that does not respond to light, at all.…We want to just, basically re-render the existing image…with some offsets and we don't…want any lighting or shading applied.…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max 2019 Essential Trainingwith Aaron F. Ross10h 39m Intermediate
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