Join Steve Nelle for an in-depth discussion in this video Goodbye, part of 3ds Max 2011 New Features.
Well, there you go with an in-depth look at the exciting new features in 3ds Max 2011.…And we really saw something for everyone.…There was the new selection and modeling techniques, when in Editable Poly mode…or when working with the Graphite Tool Ribbon.…We have the node-based Slate Material Editor and the new Autodesk Material…Library complete with over 1200 ready to apply skins.…There was the Quicksilver hardware renderer, the SketchUp importer for Google files.…And how about that new CAT, Character Animation System?…I know you're going to have fun playing around with that.…
All in all Autodesk has really raised the bar with the new Max 2011.…New features, more customizability, and exciting new approach to building complex…textures, just another reason why 3ds Max has positioned itself as one of the…most widely-used 3D animation packages on the planet today. I've had a blast.…I hope you have too.…And be sure to check out all the great videos on 3ds Max over in the lynda.com…Online Training Library.…
- Using Caddies
- Slate Material Editor Overview
- Building a node-based shader
- Understanding the CAT (Character Animation Tools) plug-in
- Building and animating CATRigs
- Using the Viewport Canvas
- Rendering with the Quicksilver Hardware renderer
- Using the SketchUp importer
Skill Level Intermediate
1. Modeling Improvements
Using Caddies6m 29s
2. Texture and Material Enhancements
3. The CAT Character Animation System
4. Scene Management Enhancements
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