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As we've seen, 3ds Max has a robust suite of tools for lighting and rendering product shots. We've covered a few different lighting methods, but by no means have we exhausted all of the options. The tools we've examined here can be mixed and matched any way you like. For example, it's a simple matter to use image-based lighting in conjunction with studio lights. A good use case for this would be if you want hotter blooming reflections, in a studio lighting setup. Instead of an 8bit reflection map, simply use an HDR map, or maybe you want lens flares or glow effects.
Rendering passes with render elements makes it trivially easy to isolate specular highlights and apply effects to them in post. Use the tools imaginatively and you'll achieve fantastic results. I hope you've learned a lot from this course. Thanks for watching, and goodbye.
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
- Importing solid models as 3ds Max body objects
- Working with the scene layout, hierarchy, and display layers
- Building Arch & Design materials
- Creating area and photometric lights
- Setting exposure control
- Optimizing indirect illumination with Final Gather
- Image-based lighting with high dynamic range files
- Lighting with self-illuminated geometry
- Rendering to high dynamic range
- Saving render passes with Render Elements
- Adding ambient occlusion
- Layering and color correction in After Effects