In this video, learn how to render bounce light, reflections, and transmission.
- [Instructor] Global illumination, or GI,…generally means any rendering method…that models the transfer of light among surfaces.…The first generation of rendering technology…uses a simple model, local illumination,…in which each surface is lit separately.…We still use local illumination…for draft and interactive renderings,…but for photo realism, we must enable GI.…The second generation of renderers offer basic forms of GI,…such as ray traced specular reflections.…
Diffuse reflections, or bounce light,…is handled by various methods, such as radiosity meshing,…irradiance mapping, and final gathering.…But these various forms of GI…work independently of one another,…and these rendering methods require expertise…and lengthy setup time to achieve best results.…Today we're in the third generation of rendering technology…with unified path tracing, brute force GI,…and unbiased rendering.…
These various advancements enable designers and engineers…to save valuable production time…and focus their attention more on the project goals.…
Author
Released
4/23/2018- Choosing a visualization app
- Managing assets
- Shading with materials and textures
- Daylighting, practical lighting, and studio lighting
- Lightbox and macro photography
- Vehicles and large-scale objects
- Architecture and interior design
- Technical illustrations
- Rendering passes and light groups
- Rendering for print, prepress, and broadcast
- Animating turntables and orbits
- Rigging and animating a walkthrough
Skill Level Beginner
Duration
Views
Related Courses
-
3ds Max 2017: Advanced Lighting
with Aaron F. Ross2h 52m Advanced -
3ds Max 2017: Advanced Materials
with Aaron F. Ross2h 34m Intermediate -
3ds Max 2018 Essential Training
with Aaron F. Ross10h 10m Beginner -
3ds Max: Rendering with Arnold (2017)
with Aaron F. Ross2h 40m Intermediate
-
Introduction
-
Welcome1m 1s
-
Course prerequisites1m 7s
-
-
1. Preparation and Layout
-
Choosing a visualization app4m 58s
-
Project asset management2m 9s
-
Importing and referencing2m 27s
-
-
2. Lighting and Shading
-
Adding detail with textures2m 55s
-
Daylighting2m 42s
-
Practical lighting2m 30s
-
Studio lighting3m 4s
-
Global illumination3m 49s
-
3. Photography
-
Exposure and tone mapping2m 54s
-
Lightbox photography1m 54s
-
-
4. Rendering and Image Manipulation
-
Compositing render passes2m 29s
-
Rendering light groups2m 4s
-
5. Animation
-
Turntables and camera orbits3m 13s
-
Controlling camera rotations4m 20s
-
Rigging a walkthrough camera1m 43s
-
Rendering an animation3m 56s
-
-
Conclusion
-
Next steps48s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Global illumination