From the course: 3ds Max 2020 Essential Training
Unlock the full course today
Join today to access over 22,600 courses taught by industry experts or purchase this course individually.
Getting familiar with the interface - 3ds Max Tutorial
From the course: 3ds Max 2020 Essential Training
Getting familiar with the interface
- [Instructor] Beginning the chapter on the 3ds Max interface, let's take a quick tour of the interface elements and learn the names of those various elements and their functions. We'll begin with the main menu up here at the top. And it's standard menu. For example, we can go into the Create menu, and we can see that there's a cascading menu structure with different items organized into categories. However, unlike some programs, the 3ds Max main menu is not very complete. There are many items and many commands that are not accessible through the main menus. And a lot of that stuff is going to be be found over here in this so called command panel, on the right hand side of the interface. And the command panel is divided into six sub-panels. We have the create panel, modify, hierarchy, motion, display and utilities. And these are all very important, but must importantly are the create and the modify panels. You'll spend a lot of time over here in the command panel because it's really…
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
Contents
-
-
-
-
(Locked)
Getting familiar with the interface3m 14s
-
(Locked)
Customizing a workspace6m 19s
-
(Locked)
Customizing viewport and grid colors4m 26s
-
(Locked)
Creating and manipulating primitives5m 49s
-
(Locked)
Transforming objects with Move and Rotate5m 54s
-
Navigating in viewports6m 35s
-
(Locked)
Choosing viewport shading modes4m 4s
-
(Locked)
Saving time with keyboard shortcut hotkeys5m 41s
-
(Locked)
Customizing hotkeys4m 29s
-
(Locked)
Choosing a reference coordinate system8m 27s
-
(Locked)
Manipulating objects around a transform center3m 42s
-
(Locked)
Using the Scene Explorer outline2m 6s
-
(Locked)
Configuring viewport layouts3m 8s
-
(Locked)
Using Isolate Selection and Lock Selection2m 26s
-
(Locked)
Selecting in window and crossing modes1m 51s
-
(Locked)
-
-
-
-
-
-
-
-
-
-
-
-
-
-