Author
Released
11/6/2012- What is CAT?
- Using and editing preset rigs
- Repositioning bone pivots
- Using CAT control gizmos
- Working with spines
- Adding limbs to a character
- Working with adjustment and motion layers
- Animating with the foot pivot system
- Building a start-to-finish rig with CAT
Skill Level Intermediate
Duration
Views
- [Voiceover] Hello. My name is Joel Bradley, and welcome to Getting Started with CAT Rigging Tools in 3ds Max. We will start the course off with an overview of CAT, itself, and then we will familiarize ourselves with where CAT features can be found in the 3ds Max user interface. We will take a look at using CAT's quick rigging options as well as spending some time looking at how to build a CAT rig from the ground up. We will also be looking at how we can work with some of CAT's more complex tools, such as CAT Muscle and the Muscle Strand.
CAT's very powerful animation layer system, front pivot setup, and IKFK Systems will all be considered. Using a rig that we will build during the course, we will also explore CAT Motion. Let's jump in and get started.
Related Courses
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Modeling a Character in 3ds Max
with Ryan Kittleson4h 31m Intermediate -
3ds Max: Character Animation
with George Maestri5h 56m Intermediate -
3ds Max 2013 Essential Training
with Aaron F. Ross7h 9m Beginner
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Introduction
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Welcome48s
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1. Introducing the Character Animation Toolkit (CAT)
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What is CAT?2m 4s
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2. The Fast Rigging Tools
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Using the preset rigs3m 38s
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Editing the preset rigs4m 33s
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Using control gizmos3m 32s
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3. The Custom Rigging Tools
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Understanding hubs3m 19s
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Adding legs to a rig4m 21s
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Working with spines4m 44s
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Adding limbs4m 45s
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Adding toes and tails5m 6s
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4. Working with the Muscle Systems
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What is a muscle strand?6m 15s
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What is a CAT muscle?3m 1s
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Putting a CAT muscle to work3m 39s
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5. Animation Layers Explained
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Exploring the Absolute layer3m 13s
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Explaining adjustment layers2m 23s
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6. The Animation Workflow
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Using the IK/FK system4m 18s
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7. Working with Motion
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Customizing motion4m 49s
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Directing motion5m 25s
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Grounding motion2m 49s
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8. Putting It All Together
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Creating a rough skin pass3m 45s
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Conclusion
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What's next?42s
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Video: Welcome