- Although the handling of both system and file gamma options has in recent versions of 3ds Max become greatly simplified, there is still a chance if we have our own copy of 3ds Max setup in a non-default way that we could encounter this gamma mismatch warning dialogue. As we work with the provided scene files for this course. The dialogue is simply 3ds Max's way of telling us that the gamma settings saved in the scene file differ from the settings currently at work in the application itself.
To make certain that what you see in 3ds Max as you work matches the visual presentation found in these videos which have all been created using 3ds Max's default gamma settings, all we need to do is select the adopt the file's gamma and lot settings option and all will be fine. If we should by mistake go ahead and select the wrong option here, though, we don't need to panic. As switching gamma options inside 3ds Max is a simple and straightforward process.
All we do is come to the customize menu, select the preferences option, and then in the gamma and lot tab of the dialogue, set gamma to be enabled, make sure the gamma value is set at 2.2 and also ensure that both boxes in the materials and color section are checked. And once that is done, everything from the exercise files download should work just fine.
Author
Released
12/3/2015- Modeling the wood frame
- Adding structural reinforcements
- Creating nails with primitives
- Unwrapping the wood and nails
- Combining UV elements
- Exporting the FBX file
- Creating the shader in Substance Designer
- Simulating weathering and edge wear
- Importing the mesh in Unreal Engine
- Applying the substance
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome1m 30s
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Gamma handling1m 27s
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1. Modeling the Wood
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Planning it all out4m 28s
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Creating the cross boards5m 31s
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2. Nailing It All Together
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Starting with a primitive5m 39s
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Adding extra elements4m 57s
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Putting the nails in place3m 14s
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3. Unwrapping & Exporting Geometry
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Unwrapping the wood: Part 12m 54s
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Unwrapping the wood: Part 26m 51s
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Unwrapping the nails5m 14s
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Finishing the crate assembly6m 19s
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Exporting the fbx4m 11s
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4. Creating the Shader
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Creating the grain details6m 25s
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Weathering the wood5m 38s
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Creating the wood diffuse4m 41s
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Creating the nail diffuse3m 27s
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5. Bringing It All Together in Unreal Engine 4
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Importing the mesh3m 5s
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Conclusion
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What next?1m 53s
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Video: Gamma handling