Join Joel Bradley for an in-depth discussion in this video Gamma handling, part of Rendering for Composites inside 3ds Max.
- Although the handling of both system and file gamma options has, since 3ds Max 2014 (laughs), become greatly simplified, there is still a very real chance, depending on how we have our own copy of 3ds Max set up, that we may encounter Gamma Mismatch warning dialogs as we work with the provided scene files for this course. The dialog is simply Max's way of telling us that the gamma settings saved in the scene file differ from the settings currently at work in 3ds Max itself.
To make certain that (laughs) what you see in the application, as you work, matches the visual presentation found in these videos, all you need to do is choose the Adopt the File's Gamma and LUT Settings option on each and every encounter with the dialog, and all will be fine. If, by mistake (laughs) we do select the wrong option here, we don't need to worry, as switching gamma options inside 3ds Max is a very simple and straightforward process. All we do is come to the Customize menu, select the Preferences option, and then, in the Gamma and LUT tab of the dialog, set Gamma to be enabled, make sure the Gamma value is set to 2.2, and also ensure that both boxes in the Materials and Colors section are checked.
Once that is done, everything should work just fine.
- Making a pipeline decision
- Understanding how state sets work
- Using state sets for rendering passes
- Setting element parameters
- Creating a custom matte pass
- Installing Compositor Link
- Outputting rendering footage to After Effects
- Adding post-production effects in After Effects