Join Brian Bradley for an in-depth discussion in this video Gamma handling, part of Up and Running with mental ray in 3ds Max.
Although the handling of both system and file gamma options has, since 3ds Max 2014, been greatly simplified, there is still a very real chance, depending on how we have our own copy of 3ds Max set up, that we will encounter gamma mismatch warning dialogs as we open the provided scene files for this course. This dialog is simply Max's way of telling us that the settings saved in the scene file are different to the settings currently at work in 3DS Max itself.
To make certain that what we see in the application as we work matches the visual presentation in these videos, all we need do is choose the Adopt the File's Gamma and LUT Settings option each and every time we encounter this dialog. If we do, all will be fine. If, by mistake, we do select the wrong option here, we don't need to worry as switching gamma options inside 3ds Max is a very simple and straightforward process. All we have to do is come up to the Customize menu, select the Preferences option, and then in the Gamma and LUT tab of the Preferences dialog, set gamma to be enabled, make sure the gamma value is set at 2.2, and then also ensure that both boxes in the materials and color section are checked.
Once that is done, everything should work just as expected.
- Setting mental ray as the render engine
- Working with ActiveShade mode
- Using Nvidia's imf_display tool
- Creating a daylight system
- Controlling the mental ray sun and sky
- Using Final Gather and photons, both individually and together
- Working with diffuse, reflective, translucent, and other materials
- Controlling render quality with image sampling
- Working with displacement mapping
- Using proxies
Skill Level Intermediate
Creating Simulations in MassFX and 3ds Maxwith Brian Bradley3h 53m Intermediate
Getting Started with CAT Rigging Tools in 3ds Maxwith Joel Bradley2h 33m Intermediate
3ds Max 2015 Essential Trainingwith Aaron F. Ross10h 43m Beginner
1. mental ray Workflow
2. Lighting Tools
3. Global Illumination (GI)
4. mental ray Materials
5. Quality Control with Image Sampling
6. Render FX Tools
What's next?2m 5s
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