Join Brian Bradley for an in-depth discussion in this video Gamma handling, part of V-Ray 3.0 for 3ds Max Essential Training.
- Although the handling of both System and File Gamma options has in recent versions of 3ds Max become greatly simplified, there is still a chance if we have our own copy of 3ds Max set up in a non-default way that we could encounter this Gamma Mismatch warning dialog as we work with the provided scene files for this course. The dialog is simply 3ds Max's way of telling us that the Gamma Settings saved in the scene file differ from the Settings currently at work in the application itself. To make certain that what you see in 3ds Max as you work matches the visual presentation found in these videos, which have all been created using 3ds Max's default Gamma Settings all we need do is select the Adopt the File's Gamma and LUT Settings option and all will be fine.
If we should by mistake go ahead and make the wrong selection here though we don't need to panic as switching gamma options inside 3ds Max is a simple and straightforward process. All we have to do is come to the Customize menu, select the Preferences option, and then in the Gamma and LUT tab of the dialog set Gamma to be enabled, make sure that the Gamma value is set at 2.2, and also ensure that both boxes in the Materials and Colors section are checked. Once that is done everything from the Exercise Files download should work just fine.
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
SketchUp: Rendering with V-Ray 3with Brian Bradley4h 15m Intermediate
V-Ray: Control Color Bleed in SketchUpwith Brian Bradley1h 2m Intermediate
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras: The V-Ray Physical Camera
7. Working with Cameras: V-Ray 3 & the 3ds Max Physical Camera
8. The V-Ray FX Tools
What's next?1m 47s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.