From the course: V-Ray Next for 3ds Max Essential Training

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The GPU UI: Performance tab

The GPU UI: Performance tab - 3ds Max Tutorial

From the course: V-Ray Next for 3ds Max Essential Training

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The GPU UI: Performance tab

specific controls that can be found in the V-Ray tab, with GPU set as the production renderer, let's take a look next at the profile performance tab that also houses options that can help us control the way in which GPU rendering is working. First of which, the rate of pixel and IPR rays per pixel controls. Well the rays per pixel control determines the number of rays during a single image pass whilst in production rendering mode. The greater the value, the smoother the picture will be right from the beginning of rendering with GI. But we may find that interactivity is significantly diminished. Although increasing this value does also reduce the amount of data that needs to be transferred from render service back to the client machine. during any distributed rendering that we may be doing. IPR rays per pixel, of course, controls the same thing as rays per pixel, but only when rendering in IPR mode. Rays bundle size is also a control that we will be interested in whilst doing…

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