From the course: V-Ray 5 for 3ds Max Essential Training
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GI engine: Brute Force
From the course: V-Ray 5 for 3ds Max Essential Training
GI engine: Brute Force
- [Instructor] Because global illumination will, typically speaking be an integral part of the creative lighting process on a project, we're going to spend the next couple of videos examining the GI engines that are available in V-Ray and looking at some bits of information that could help us make good choices regarding which particular tools to use in a given situation. Starting, first of all, with a look at the Brute Force engine, which is of course the default primary engine in V-Ray 5 these days. One of the big appeals of this being that if we look at the control set that comes with it, by opening up the render setup dialog, it is about as easy to work with as it is possible to be, given that when used in the primary engine slot, it has no control settings to tweak whatsoever. It literally is a turn it on and render type solution with all of the quality control being handled by V-Rays image sampling or anti aliasing…
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Contents
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Overview of V-Ray lighting tools3m 7s
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Understanding GI in V-Ray7m 23s
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GI engine: Brute Force3m 10s
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GI engine: IM and LC5m 36s
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Working with Plane and Disc lights4m 39s
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The V-Ray Sun and Sky6m 3s
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IES light4m 59s
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Dome4m 10s
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Mesh light5m 29s
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The V-Ray Light material2m 52s
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The GI environment control3m 46s
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