Join Aaron F. Ross for an in-depth discussion in this video Framing the shot, part of Creating Product Shots in 3ds Max.
…Now that we've got our scene layout finished, we…can go ahead and set up our camera shot.…And the way we want to do this is…to actually rotate the object rather than the camera.…And that's going to make the reflection mapping work better.…And it's just going to keep things simpler for the camera.…So we want to set the camera distance, we want to set the…camera's field of view and additionally we want to rotate the object.…Let's go on the top view, get in close on that, and select that helper object,…grab the rotate tool and just rotate it in the world Z axis a little bit.…
And we go into the camera view now, right-click on that,.…Press F3 so we can see in shaded mode.…And we want to move the camera forward or back…and also maybe play around with its field of view.…So to go forward or back we can use the dolly camera tool down here.…Or we can use the move tool, and just…remember we want to move only in the world's Y axis.…And we also probably want to adjust the field of…view because it's kind of a wide angle shot right now.…
AuthorAaron F. Ross
Want to learn how to create the same effect with Maya? Check out Creating Product Shots in Maya.
- Importing solid models as 3ds Max body objects
- Working with the scene layout, hierarchy, and display layers
- Building Arch & Design materials
- Creating area and photometric lights
- Setting exposure control
- Optimizing indirect illumination with Final Gather
- Image-based lighting with high dynamic range files
- Lighting with self-illuminated geometry
- Rendering to high dynamic range
- Saving render passes with Render Elements
- Adding ambient occlusion
- Layering and color correction in After Effects
Skill Level Intermediate
1. Laying Out the Scene
2. Studio Lighting
Controlling Final Gather3m 57s
3. Shading Models with Materials
4. Image-Based Lighting
5. Rendering and Compositing
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