Review the workflow for generating fluid data channels.
- [Instructor] This week I'd like to begin a discussion … about 3ds Max fluid data channels. … These are various types of information … that can be stored in the fluids … such as the age or velocity of particles. … Eventually, we'll get to the point … where we can use that information in a shading network … or to generate foam particles. … But first we need to understand which data channels exist, … how they work, how to enable and display them. … Today we're going to look at workflows … for generating data channels for Arnold or other renderers. … I've got a small scale simulation of a tumbler … of soda pop spilling onto a table. … And we'll need to run that simulation first … in order to see any of the data channels. … Select the liquid object, … go to the animation menu, … and choose fluids, … simulation view. … In the simulation view solver management area … open up liquid001. … And select the only solver in there, carbonated solver. … And then press the start solve button … to begin caching the simulation to disk. …
AuthorAaron F. Ross
Skill Level Intermediate
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