From the course: 3ds Max: Tips, Tricks and Techniques

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Interactive ActiveShade in a viewport

Interactive ActiveShade in a viewport - 3ds Max Tutorial

From the course: 3ds Max: Tips, Tricks and Techniques

Interactive ActiveShade in a viewport

added to 3ds Max recently, is the ability to run an ActiveShade interactive production rendering directly in a viewport. Previously we could only run ActiveShade in a floating window and that meant that interactivity was kind of compromised because we had to navigate in a viewport and view the results in a floating window. But now we don't have that limitation anymore. Let's take a look at the render set-up dialogue, go in there. I've chosen ActiveShade mode as the target. Arnold, as the renderer, and in the System tab, I've disabled autodetect threads and set the number of threads for Arnold to -2. Meaning that I'm leaving two threads or virtual cores available for 3ds Max operations such as transforms, viewport navigation, and parameter changes. Alright, and we'll close that. And just simply invoke the ActiveShade renderer from the shading menu. So in the viewport, we've got a viewport label menu and the third one from the left is the shading menu and currently it's labeled…

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