Review the workflow for generating fluid data channels.
added to 3ds Max recently, is the ability to run…an ActiveShade interactive production rendering…directly in a viewport.…Previously we could only run ActiveShade…in a floating window and that meant that…interactivity was kind of compromised…because we had to navigate in a viewport…and view the results in a floating window.…But now we don't have that limitation anymore.…Let's take a look at the render set-up dialogue,…go in there.…I've chosen ActiveShade mode as the target.…Arnold, as the renderer, and in the System tab,…I've disabled autodetect threads…and set the number of threads for Arnold to -2.…
Meaning that I'm leaving two threads or virtual cores…available for 3ds Max operations such as…transforms, viewport navigation, and parameter changes.…Alright, and we'll close that.…And just simply invoke the ActiveShade renderer…from the shading menu.…So in the viewport, we've got a viewport label menu…and the third one from the left is the shading menu…and currently it's labeled standard.…Click on that and then the top item is ActiveShade…
AuthorAaron F. Ross
Skill Level Intermediate
3ds Max 2017: Advanced Lightingwith Aaron F. Ross2h 52m Advanced
3ds Max 2017: Advanced Materialswith Aaron F. Ross2h 34m Intermediate
3ds Max: Rendering with Arnold (2017)with Aaron F. Ross2h 40m Intermediate
3ds Max 2019 Essential Trainingwith Aaron F. Ross10h 39m Intermediate
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3ds Max: Tips and Tricks
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