Join Ryan Kittleson for an in-depth discussion in this video Fleshing out the body, part of Modeling a Character in 3ds Max.
Now that we have the basic flow zones established for all the major body parts,…it's time to add detail.…Fleshing out the character is relatively easy at this point, because most of the…thinking has already been done.…Because we planned ahead, we avoid having to tediously rework the geometry.…Although we have a lot of tweaking to do, it will be mostly based on artistic…decisions, rather than struggling with the technology.…In order to flesh out the body, we will be using a combination of TurboSmooth,…Swift Loop, Paint Deform, and good old-fashioned tweaking.…
Let's get down to it. Let me zoom out in these different views so that we can compare the body to the model.…There are still some big ways that the model is falling short of the shapes in the reference.…Let's address that by inserting some edge loops and tweaking them to fit…the reference better.…I'm going to select the body, and then we'll just go up to Edit and pick Swift Loop.…So it looks like the chest is one of the biggest areas.…
- Extruding edges and faces
- Working symmetrically
- Setting up the image planes
- Creating the basic facial structure and features
- Modeling and fleshing out the body
- Creating the hair with extruded NURBS curves
- Modeling clothes
- Putting on finishing touches
- Understanding UVW maps and seams
- Dealing with UVW maps across multiple objects
Skill Level Intermediate
1. Overview of Character Modeling Tools and Skills
2. Modeling the Head
3. Modeling the Body
4. Modeling the Hair
5. Modeling the Clothes
6. Finishing the Model
7. UV Mapping
Refining the UVW layout7m 1s
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