Fleshing out the body


show more Fleshing out the body provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max show less
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Fleshing out the body

Now that we have the basic flow zones established for all the major body parts, it's time to add detail. Fleshing out the character is relatively easy at this point, because most of the thinking has already been done. Because we planned ahead, we avoid having to tediously rework the geometry. Although we have a lot of tweaking to do, it will be mostly based on artistic decisions, rather than struggling with the technology. In order to flesh out the body, we will be using a combination of TurboSmooth, Swift Loop, Paint Deform, and good old-fashioned tweaking.

Let's get down to it. Let me zoom out in these different views so that we can compare the body to the model. There are still some big ways that the model is falling short of the shapes in the reference. Let's address that by inserting some edge loops and tweaking them to fit the reference better. I'm going to select the body, and then we'll just go up to Edit and pick Swift Loop. So it looks like the chest is one ...

Fleshing out the body
Video duration: 9m 22s 4h 31m Intermediate

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Fleshing out the body provides you with in-depth training on 3D + Animation. Taught by Ryan Kittleson as part of the Modeling a Character in 3ds Max

Subject:
3D + Animation
Software:
3ds Max
Author:
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