From the course: V-Ray 5 for 3ds Max Essential Training
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Fixing super bright sampling problems
From the course: V-Ray 5 for 3ds Max Essential Training
Fixing super bright sampling problems
- [Narrator] Every now, and then in our work as a lighting and rendering artist, we may come across a scene that feels more most designed to cause us problems. One such situation coming from scenes that have been composed and all lit in a way that makes it very difficult for us to get a clean, reasonably fast render from it, such as the example that we have here. Lots of blurry reflections, material displacement under crank top hasty RI inside the V-Ray Dawn light in the scene are all combining to produce the very noisy or bitty looking render that we see. Now we could have caused bump up the image sampling quality in the scene in an effort to help clean things up. But seeing as we are already using some fairly typical production level settings, if we do that our render times will increase by quite a significant amount. Something that we would like to avoid in this instance if at all possible. A better first port of call…
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Contents
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Image sampling3m 33s
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Using the progressive sampling engine3m 21s
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Working with bucket sampling4m 23s
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The sampling rate element4m 16s
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Using the Denoiser3m 22s
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Fixing super bright sampling problems3m
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Resumable rendering5m 22s
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V-Ray IPR modes: Part 15m 43s
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V-Ray IPR modes: Part 23m 53s
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