Join Brian Bradley for an in-depth discussion in this video Fixing super bright sampling problems, part of V-Ray 3.0 for 3ds Max Essential Training.
- Every now and again as render artists…we come across a scene that almost feels designed…to cause a plethora of problem sorrows.…One such instance is when we find a scene that…has been composed and lit in such a way as to make it…very difficult indeed to get a clean, reasonably fast…render from it, such as the example we have here.…Lots of glossy and blurry reflections,…a very shallow camera angle,…and a cranked up HDRI inside a V-Ray dome light…are all combining to produce the bitty…or noisy looking render that we see here.…
Now we could of course bump up image sampling…in the scene in an effort to clean things up.…The problem with doing that would be that our…current render time of just under three minutes a frame…would increase by quite a significant amount…no matter which sampling engine we decided to use.…A better first port of call here,…given the problems that we are seeing,…would be to try and make use of V-Ray 3s new…Max Ray Intensity parameter found in the…global switches rollout with Advanced UI mode enabled.…
- Using the new UI elements, Quick Settings, and revamped Frame Buffer
- Understanding color mapping modes
- Adding V-Ray light types
- Working with the V-Ray Sun and Sky systems and dome light
- Using irradiance mapping and light cache
- Working with diffuse color maps
- Making reflective materials
- Creating a translucency effect
- Using the new SSS and skin shaders
- Ensuring quality with image sampling
- Working with the adaptive subdivision engine
- Controlling the physical camera
- Working with FX tools such as VRayFur and VRayMetaball
- Stereoscopic 3D rendering
- Using Render Mask
Skill Level Intermediate
Q: This course was updated on 02/02/2016. What changed?
A: We added tutorials on the new 3ds Max camera tool, which replaces the defunct V-Ray Physical Camera. The author also includes a method for creating a V-Ray camera via scripting.
Introduction and Important Information
1. Getting Ready to Render with V-Ray
2. Key Lighting Tools
3. Global Illumination
4. V-Ray Materials and Maps
5. Quality Control with Image Sampling
6. Working with Cameras
The V-Ray Physical Camera
V-Ray 3 & the 3ds Max Physical Camera
7. The V-Ray FX Tools
What's next?1m 47s
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